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technology [2018/07/18 08:22] (current)
sigiladmin created
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 +Sigil is a gathering place of every kind of mind--from great scholars, to inventors, to scullery maids. Thus, there have been some advances in technology that might come as a shock to any plane-traveler who only saw the wheel invented in their home plane only last week.
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 +Such advances include:
 +  * Printing presses
 +  * Flintlock pistols
 +  * Pendulum clocks
 +  * "​Automated"​ cloth-weaving looms
 +  * Thermometers
 +  * Telescopes
 +  * Pianos
 +  * Eyeglasses
 +  * Sextants
 +  * Flushing toilets
 +
 +And much more.
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 +Now, just because these things exist does not mean any of the above are common. Many Cagers might not even see one of any of those things in their lifetime, though they may purchase clothing made from a loom or hear the chime of a tower-sized pendulum clock.
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 +For the most part, magic excels where technology falls short. Only a scant few leaps and bounds have been made to the mundane, as the existence and practical application of magic renders most inventions obsolete before they'​re ever dreamt up. The simple fact that Sigil has no natural resources of its own also leads many to conclude that the means to power such inventions are rare and expensive. Beyond this, more advanced technology coming in from outside Sigil tends to fall apart the moment it is pulled through one of the infinite number of portals, as the electromagnetic magical interference fizzles out anything more complicated than a grandfather clock.
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 +Admins'​ Notes:\\
 +\\
 +Sigil is set in the pseudo-late Renaissance in terms of the technological timeline. As such, technology is quite limited. While some things may have been invented at this point, those things are not common household items. For example, eyeglasses would only be available to the wealthy, or those that have stolen from the wealthy. Flushing toilets may exist in The Lady's Ward as a staple to any mansion blueprints, but would be unheard of in the Hive.
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