The Lady's Laws

The Lady, herself, only has a few rules for those she allows to dwell in her Cage. For any normal berk, they are as easy to follow as a neon sign. However, when the rules are broken, the punishments are quite severe.

Staff notes:
Breaking any of the following Lady's Laws is not recommended for the average player. These are not simple laws that are ignored by the courageous criminals or bold vagabonds. Even those types of characters wouldn't dare. There are very real consequences for doing any of the following.

If your character breaks any one of these laws, you, the player, are consenting to permanent death or indefinite imprisonment for your character as a consequence. This is non-negotiable.

Worship of The Lady is prohibited.

Nobody knows why The Lady seems to reject worshipers, but she does, and that is the way of things. Any and all worshipers of The Lady will be gorily slaughtered, and are generally not mentioned by anyone else after the mess is cleaned up.

No harm may come to any dabus.

The Lady is quite fond of her servants. Bringing harm to one will earn a berk a quick death, if they're lucky, or a trip to the Mazes for as long as The Lady sees fit, if they're unlucky. This is seen as an extension of The Lady’s will. If a dabus-killer is not caught by the authorities and continues the wanton slayings of The Lady’s handmaidens, The Lady herself will come calling, flaying the victim alive and displaying the remains for all to see near the killing spot.

There are to be no challenges to The Lady's ultimate rule or authority within Sigil.

The Lady asks little of those that dwell within the Cage, and maintains an environment in which many can and do find success. To challenge her rule is to plainly state that someone else would be better for the job, when every Cager knows how delusional that is.

Any action which harms the city of Sigil, whether directly or indirectly, will be considered as a direct attack against The Lady, herself.

No, this does not mean that the tavern brawl in which you threw a chair through a window will net you a few hundred years in a Maze. This means that a mage deciding to level a few buildings or a dragon deciding to stomp its way through town in its full-sized dragon form will. As a general rule, don't do either.

No closing or obstructing any portals.

Those who close portals serve to irritate The Lady’s plans. The crime is difficult to prosecute, as unless a portal is particularly well known, it’s rare that anyone will miss the portal, unless its importance is vital to The Lady’s purposes–in which case, The Lady herself will make sure to pay a visit.

Similar to closing a portal, charging a toll for the use of a portal is likewise seen as an obstruction upon the free use of a portal. The Lady only minds this when the obstruction stands in the way of her plans, in which case the obstruction will be removed by her servants.

No deity may enter Sigil.

No gods may come in. This is less of a rule and more of a fact. Deities cannot enter Sigil. Attempting to bring one in will incur The Lady's wrath.

Laws of Sigil

As Sigil has no set legal code, the specifics as to what constitutes a crime are fluid, depending on circumstances and how quick the criminal’s mind is (or the arresting patrolman). Still, a murder is a murder anywhere one goes, and so a few general guidelines can be said to exist.

Staff notes:
Unlike the above Lady's Laws, all of the following depend on if your character gets caught, who is doing the arresting/sentencing, and how silver their tongue is. If you want to be a criminal, by all means, do so! Just remember that there are consequences for that, too.

Crimes of Aggression

Assault and Battery

Common brawls. No weapons are used and no one was grievously harmed. So long as the fight was small and quiet, no Hardheads need to be called. However, if the fight gets out of hand, the Hardheads can be called to subdue the involved parties. Assault and battery is considered a minor felony unless the aggrieved party is a high-up.

Armed Assault

Assault with a lethal weapon, or doing lethal damage in some manner. Once blood is shed, the Hardheads can and will show up to subdue all involved parties with as much brute force as necessary. Armed assault is a serious felony in the courts.

Magical Assault

When any spellslinger uses a spell on an unwilling victim that does not lead to direct harm. Considered a minor felony.

Magical Battery

When the spell used in the assault leads to actual physical damage. Considered a serious felony.


Committed by a character with the intent to kill regardless of the method used. Punishable by death.


Sexual battery of an unwitting individual. Punishable by death.

Crimes of Deception


Counterfeit coins and papers, etc. Most minor offenses are misdemeanors and are punished by a fine equal to the property being forged. Serious acts of forgery is a felony requiring major fines, branding, perhaps even incarceration or indentured servitude.


Attempting to deceive another individual is considered a crime so long as the fraud causes some harm (usually economic) to the defrauded. Like major acts of forgery, all fraud is considered a felony punishable by fines, branding, even incarceration or indentured servitude to the defrauded.

Crimes of Property


The seriousness of the crime is determined by the amount of money stolen. A few silver coins is a misdemeanor, whereas the theft of tens of thousands of gold pieces is a capital felony punishable by death. More often, the thief faces imprisonment or indentured servitude to the victim.

Smuggling and Contraband

Contraband goods typically will be confiscated and the criminal is ordered to pay a fine up to twice the value of the contraband. Large smuggling operations might result in a greater fine, along with imprisonment.

Tax Evasion

Evading taxes is treated more or less as a slightly more serious form of theft. Evasion of a minor amount of silver or gold pieces might result in a small fine equal to the amount owed; more serious forms of evasion might be treated as a capital felony.

Crimes of Magic


Teleportation in the city is possible, although teleporting out of Sigil isn’t possible. The authorities have ruled that unlicensed teleportations, including short-range effects like Dimension Door, are illegal. Anyone caught using teleportation spells without a license can be fined a fee. If a spell is used to escape authorities, the criminal faces felony charges.


Anyone caught using invisibility and similar spells that help to thwart detection can face a stiff fine.


Closing a Portal

Closing a portal is simple–one need only destroy the frame that binds the portal to do so. If such is impossible, there are spells available that will seal a portal for good. Closing a portal is punishable by death.

Obstructing a Portal

Similar to closing a portal, charging a toll for the use of a portal is likewise seen as an obstruction upon the free use of a portal. This crime also encompasses a few other actions, such as sealing a portal away to render it inaccessible except to oneself. The legislature believes that what was freely available should be freely available to all, and as such obstructing passage to a portal should be punishable just as closing said portal.