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currency [2018/09/17 08:51] (current)
sigiladmin created
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 +====== Currency ======
 +Sigil, being a melting pot of creatures and cultures, operates with several systems of currency in place. Bartering is common, as goods-for-goods is easier to figure out than a common exchange rate, but coins of varying value can and are used for a lot of day-to-day transactions.
 +
 +  * 10 copper coins = 1 silver coin
 +  * 10 silver coins = 1 gold coin
 +  * 10 gold coins = 1 platinum coin
 +
 +A helpful way of equating coins to real-life currency is to use the "rule of tens".
 +
 +<WRAP center 90%>
 +In Sigil: 1 copper/1 silver/1 gold/1 platinum\\
 +In US Dollars: $1/​$10/​$100/​$1000
 +</​WRAP>​
 +
 +In roleplay, it is not necessary that you follow this guide exactly--currency is really just for flavor, and it's not the most accurate system--but using it as a jumping off point certainly helps. After all, tipping the NPC bartender $1000 for a pint of watered-down ale can make a situation awkward.
 +
 +As an example of what some common items may cost, refer to the list below.
 +
 +<WRAP center group 70%>
 +<WRAP half column>
 +Mug of Ale\\
 +Common Meal\\
 +Gourmet Meal\\
 +\\
 +Candle\\
 +Common Soap\\
 +Whetstone\\
 +\\
 +Pony\\
 +Light Horse\\
 +Heavy Horse\\
 +\\
 +Peasant Clothing\\
 +Noble Clothing\\
 +Cold-Weather Clothing\\
 +Furs\\
 +\\
 +Common Inn, One Night\\
 +Luxury Inn, One Night\\
 +</​WRAP>​
 +
 +<WRAP half column>
 +4 copper coins\\
 +1 silver coin\\
 +2 silver coins\\
 +\\
 +1 copper coin\\
 +1 copper coin\\
 +2 copper coins\\
 +\\
 +30 gold coins\\
 +75 gold coins\\
 +200 gold coins\\
 +\\
 +1 silver coin\\
 +75 gold coins\\
 +8 gold coins\\
 +12 gold coins\\
 +\\
 +5 silver coins\\
 +30 gold coins\\
 +</​WRAP>​
 +</​WRAP>​