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conduct [2019/03/13 12:49]
sigiladmin
conduct [2019/03/21 19:15] (current)
sigiladmin
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-===== Roleplay Conduct ===== +====== Roleplay Conduct ​====== 
-==== Reference ====+===== Reference ​=====
 **RP**: Roleplay.\\ **RP**: Roleplay.\\
 **IC** or **ICly**: In Character. Anything your character says or does.\\ **IC** or **ICly**: In Character. Anything your character says or does.\\
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 **Story**: Referring to the history of written content involving or created within the sim. This includes any and all roleplay written within the sim, any lore written in or outside the sim, the backgrounds of every character written by their players, and so on. **Story**: Referring to the history of written content involving or created within the sim. This includes any and all roleplay written within the sim, any lore written in or outside the sim, the backgrounds of every character written by their players, and so on.
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-==== Roleplay Conduct ====+===== Roleplay Conduct ​=====
  
-=== The Story ===+==== The Story ====
 Above all else, the Story must be honored. Do not prioritize your own agenda above or at the expense of the Story. This applies to the following: Above all else, the Story must be honored. Do not prioritize your own agenda above or at the expense of the Story. This applies to the following:
  
-=== No Godmoding ===+==== No Godmoding ​====
 Godmoding, or Godmodding, refers to several types of bad roleplay as an umbrella term. All Godmoding attempts to shift the roleplay in the Godmoding player’s favor. In essence, Godmoding is any attempt at giving a roleplaying character an advantage that does not normally exist in-game. The problem with this is that roleplay settings are built by and for players. Everyone has to agree to the same rules regarding how to play. These guidelines are in place to both make the writing make sense, and for the players to have a sense of fairness. Godmoding, or Godmodding, refers to several types of bad roleplay as an umbrella term. All Godmoding attempts to shift the roleplay in the Godmoding player’s favor. In essence, Godmoding is any attempt at giving a roleplaying character an advantage that does not normally exist in-game. The problem with this is that roleplay settings are built by and for players. Everyone has to agree to the same rules regarding how to play. These guidelines are in place to both make the writing make sense, and for the players to have a sense of fairness.
  
-=== No Metagaming ===+==== No Metagaming ​====
 Metagaming involves a player’s character making use of knowledge that their player is aware of, but their character cannot possibly know at that point in time. This includes calling a character by name if they haven’t given their name to your character, using their title if they haven’t given it, and so on. All information about other characters that your character uses must be learned by your character unless you have the other player’s permission. Metagaming involves a player’s character making use of knowledge that their player is aware of, but their character cannot possibly know at that point in time. This includes calling a character by name if they haven’t given their name to your character, using their title if they haven’t given it, and so on. All information about other characters that your character uses must be learned by your character unless you have the other player’s permission.
  
-=== No Powergaming ===+==== No Powergaming ​====
 Powergaming/​Powerplaying is very similar to Godmoding–so much so that they are often called the same thing. Powergaming involves controlling another player’s character without their permission. Examples include inflicting damage without attempting and describing their reactions to your characters actions. If your character attempts to strike another character, it is up to their player to describe how their character would react, or if the strike hits at all. Powergaming/​Powerplaying is very similar to Godmoding–so much so that they are often called the same thing. Powergaming involves controlling another player’s character without their permission. Examples include inflicting damage without attempting and describing their reactions to your characters actions. If your character attempts to strike another character, it is up to their player to describe how their character would react, or if the strike hits at all.
  
-=== No Bullying ===+==== No Bullying ​====
 Repeated targeting and harassment of another player or character will not be tolerated. Please respect individual player limits on their characters, and if you’re unsure, please ask them. Repeated targeting and harassment of another player or character will not be tolerated. Please respect individual player limits on their characters, and if you’re unsure, please ask them.
  
-=== In Character Actions Have Consequences ===+==== In Character Actions Have Consequences ​====
 If your character has done something to incite justice or punishment, they will likely receive justice or punishment. If you as a player cannot face the consequences,​ don’t have your character do the crime. While we try to respect the limits each player places on their characters and roleplay, this does not mean your character will be able to commit crimes or attempt murder without realistic or reasonable consequences. If your character has done something to incite justice or punishment, they will likely receive justice or punishment. If you as a player cannot face the consequences,​ don’t have your character do the crime. While we try to respect the limits each player places on their characters and roleplay, this does not mean your character will be able to commit crimes or attempt murder without realistic or reasonable consequences.
  
-=== Post Order ===+==== Post Order ====
 Conforming to a post order (round robin) is recommended for most roleplay in Sigil. In certain scenes, such as non-combative events where there are many characters present, post order is not required to adhere to. Conforming to a post order (round robin) is recommended for most roleplay in Sigil. In certain scenes, such as non-combative events where there are many characters present, post order is not required to adhere to.
  
-=== No Post-In, No Presence ===+==== No Post-In, No Presence ​====
 Characters **must** be posted-in to the scene in order to participate or use the information that is being given by other characters. If a character is not posted-in by their player, they do not exist in that scene. Characters **must** be posted-in to the scene in order to participate or use the information that is being given by other characters. If a character is not posted-in by their player, they do not exist in that scene.
  
 {{tag>​Rules}} {{tag>​Rules}}